As the release date inches closer, now we see more gameplay footage for Mass Effect: Andromeda. It’s another combat showcase that’s highlight what’s new in this latest release.
In the original Mass Effect trilogy, you’re locked between six different classes revolving around three different skill types: combat, tech and biotic. Some classes focuses on one kind of ability only (Soldier is a combat-focused class) while some are hybrids between two classes (Infiltrator is a combat/tech hybrid). What this means is that each playthrough of previous games will lock you to a specific playstyle, like any classic RPG would do. Andromeda ditches that by making [...]
Of all the three Mass Effect games so far, the second one has to be the defining one. It brings the combat from a slightly clunky third-person shooter with no requirement of precision aiming- RPG stats affected those- to a more streamline and effective third-person shooter with cover mechanics. But by the third game the solid combat feels a bit too.. boring. Go to room after room of baddies filled with appropriately placed cover and shoot them out.
Mass Effect: Andromeda promises to bring more variety to the shooting by giving you tons of more options. The mobility from the jumpjets which allow you to jump up above, and zoom a bit in any direction before setting down, [...]
The Mass Effect series has defined itself for making RPGs streamlined yet still carry consequences.. up to a certain point. The Paragon/Renegade system that entails the conversation wheel Bioware introduced with the series makes it easy to know exactly each decision mean.
However, it can be approached in a pretty linear, and boring manner. Paragon responses make Commander Shepard all goody-to-shoes while Renegade responses make them either pragmatic, a badass or a jerk. With the game promoting you to stick with one of the morality for maximum rewards, it makes most of the conversation choices obvious. Why mix and match when you can do two playthroughs, one for all Paragon [...]
The following Need for Speed game will dispatch at some point before March 2018, Electronic Arts affirmed to speculators. Still untitled, the game is the principal new mainline passage in the hustling arrangement since 2015’s reboot, which was essentially called Need for Speed.
CEO Andrew Wilson said that the diversion will have an aggressive online concentration, despite the fact that he didn’t detail in the matter of what that will look like or incorporate. Different points of interest, including a name, stays insufficient.
This is an alternate venture than Need for Speed: Edge, which is as of now being developed at EA’s Korean studio, EA Spearhead. [...]
Bioware releases a new cinematic Trailer for Mass Effect: Andromeda showcasing the Pathfinder team meeting the main villain,The Kett Archon, which looks to be an interesting foe for Ryber. The trailer also showed some of the cinematic cutscenes which will be in the full game, with a nice clear shot of the new Ark Hyperion ship flying around, and some of the new crew players would meet.
Mass Effect: Andromeda comes out on March 21,with a “Play First” trial for Origin Access subscribers beginning on March 16 ,for PS4, Xbox One and PC. You can check the trailer out below.
Titanfall 2 is among the many EA games that are not doing Season Passes anymore. Instead they are promising free content updates for the adrenaline-rush FPS with mechs. As they did a few months back with the Angel City’s Most Wanted DLC (which coincides its free weekend offer), Titanfall 2 is getting another new mode.
The new mode focuses on just the Pilots, which is mobile enough to pull off wall ride, slides and parkour- all while shooting guns. The mode is called Live Fire and will include two new maps built specific for this mode.
Here’s the excerpt of developers Respawn Entertainment explaining about Live Fire mode:
“A round-based best of 5 mode [...]