A new video about the upcoming Star Wars Battlefront II has been released. The new Battlefront II (not to be confused with Pandemic’s original take of the series) will feature the hectic multiplayer action helmed by DICE in addition to a full single-player campaign led by EA Motive with space battles handled by former Burnout developers Criterion Games. The story campaign is penned by Walt Williams, who was responsible for the brilliant Spec Ops: The Line and former IGN editor Mitch Dyer.
The video discusses the decision to tell the campaign story from the Imperial perspective, which will entail explore more grey areas in the galaxy far, far away. Plans of bridging the [...]
Another Mass Effect: Andromeda update just dropped today. Patch 1.06 may not bring in drastic improvements seen in update 1.05, but this patch is more notable for the rebalancing of the combat for multiplayer. Bioware dedicated a seperate blog post just to talk about the balance changes, which essentially bring up all power’s base damage and buffing several assault rifles, pistols and shotguns to keep up with the fast-paced combat the multiplayer demands, especially in harder difficulties. You can check out the full list of changes for multiplayer here.
As for single player content, most of it are bug fixes and several quality of life changes (new dialogue won’t be [...]
The longest running racing game franchise is still continuing. Need For Speed is set to make a return this year, and a new blog post has hinted at what to expect of the third entry under developers Ghost Games.
While more details will be revealed later on during E3 season- more specifically on June 2, the new blog post from the official site confirms that the game will no longer be an always-online experience. It may not sound as much, but the requirement of the feature seen in Need For Speed 2015 was A) inconvenience considering the early server connection problems it faced and B) added little to the experience. It was a major gripe for players. Glad that the devs listened, [...]
To the surprise of absolutely no one, this year’s Star Wars celebration was the venue for the release of EA’s new totally-not-Battlefield-with-a-Star-Wars-skin-for-maximum-market-penetration, Battlefront 2. While many of the people around me express nothing but joy at the trailer, I can’t help but have, how should I say, a bad feeling about this.
For those of you who don’t chase headlines, let’s talk a little about EA in general. EA hasn’t had the best of reputation among concerned gamers, being the kind of friend who sells you a Powerline Ethernet device for RM30 cheaper than most others, only for you to discover that it only comes with one [...]
Mass Effect: Andromeda was released too soon it seems, but Bioware will not stop there. As promised last week, they have now share details of the first post-game patch that address some of the many issues the game has been plagued with.
Looking at the patch notes for update 1.05, it looks like it’s making the right kind of fixes. The ability to skip the long sequences when traveling in the galaxy map, improved lip-sync and facial animations, and balance tweaks are among the first to be addressed. Here’s the full patch notes:Improved tutorial placement Increased inventory limits Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, [...]
It’s ironic how the setup for the new entry of Mass Effect reflects so much on how its development went. A cast of familiar but entirely different people, thinking of a bright new beginning only to find out their leadership is gone and they have now grossly underestimate the undertaking of the journey they are getting into.
In Mass Effect: Andromeda, the entire cast revolves around the Andromeda Initiative- a group of thousands of Milky Way species that are making their way to find a new home in the Andromeda galaxy. Some of the people here are looking for a better life- some, like the Ryder family, their scarred reputation means going to a new galaxy is the only way to [...]