It’s the talk about town: the first AAA game of the year to be released in such a shoddy manner: and it’s not Ubisoft this time. Mass Effect: Andromeda has tons of rough edges, and the most prevailing one is of course, the animations.
If you still need convincing, here’s a long compilation montage of all the hilarious and awful human and facial animations (as well as other bugs and glitches):
However, the blow-up on this issue has resulted some unethical actions- including a witch hunt on one particular former animator at EA. While the complaints and critiques are valid points, targeting individuals should not be the way to resolve this. Bioware [...]
As many have known, Mass Effect: Andromeda is receiving mixed reception, and mostly negative ones if you frequent social media. All those horrid animations and uncanny facial features are unfortunately true.
For a AAA game in 2017 those janky animations don’t fly anymore, especially from a studio that has the resources to not let this happen. It’s unfortunate, because all the conversation around Bioware’s highly anticipated sequel to the RPG/third-person shooter series has now revolve around that.
But the graphics are not entirely garbage. Andromeda runs on the Frostbite engine, EA’s proprietary tech that powers all their games. Battlefield 1 and [...]
Mass Effect: Andromeda is out now. It may have some mixed reviews (our own take should be coming soon) but it’s definitely in line with the series’ original trilogy when it comes to its shortcomings. If you have the time, why not sit down and watch Youtuber Raycevick dissects all the three installments featuring Commander Shepard?
The three videos go in length to document the behind-the-scenes aspect of the development as well as general critique, which gives even more context why some questionable design aspectsfor the game had to be done. What kicked off the new IP? How did developers Bioware respond to feedback of the first game to make the Mass Effect 2? Why [...]
This should be the last gameplay trailer for Mass Effect: Andromeda as it’s gearing up for its March 21 release. This time it’s the multiplayer. First seen in Mass Effect 3, the multiplayer is co-op only and essentially a Horde mode, where you a few other players have to fend of wave upon waves of enemies. Andromeda holds not much different, as you are again dropped with three players to survive the onslaught.
The new gameplay options provided with a more flexible class system and tons of mobility options will shine in multiplayer. Though the use of consumables is just a sneaky way to put micro-transactions- there’s two currencies shown when you can buy [...]
The next series of Mass Effect: Andromeda videos showcase the main gameplay loop- how the game will play out in the majority of the game. So far we have seen a bit of combat, now we see how the mission structure works.
Essentially, as one of the Pathfinders from the Milky Way, your task is to find habitable planets where you can establish your new colony here in the Helios cluster of the Andromeda galaxy. While there are hundreds of planets you can probe and examine from your ship, some of them will allow you to land and explore.
The mission structure on the planets are a bit looser this time, like how the original Mass Effect was and similar to Dragon Age: Inquistion, [...]
As the release date inches closer, now we see more gameplay footage for Mass Effect: Andromeda. It’s another combat showcase that’s highlight what’s new in this latest release.
In the original Mass Effect trilogy, you’re locked between six different classes revolving around three different skill types: combat, tech and biotic. Some classes focuses on one kind of ability only (Soldier is a combat-focused class) while some are hybrids between two classes (Infiltrator is a combat/tech hybrid). What this means is that each playthrough of previous games will lock you to a specific playstyle, like any classic RPG would do. Andromeda ditches that by making [...]