Mass Effect: Andromeda was released too soon it seems, but Bioware will not stop there. As promised last week, they have now share details of the first post-game patch that address some of the many issues the game has been plagued with.
Looking at the patch notes for update 1.05, it looks like it’s making the right kind of fixes. The ability to skip the long sequences when traveling in the galaxy map, improved lip-sync and facial animations, and balance tweaks are among the first to be addressed. Here’s the full patch notes:Improved tutorial placement Increased inventory limits Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, [...]
It’s ironic how the setup for the new entry of Mass Effect reflects so much on how its development went. A cast of familiar but entirely different people, thinking of a bright new beginning only to find out their leadership is gone and they have now grossly underestimate the undertaking of the journey they are getting into.
In Mass Effect: Andromeda, the entire cast revolves around the Andromeda Initiative- a group of thousands of Milky Way species that are making their way to find a new home in the Andromeda galaxy. Some of the people here are looking for a better life- some, like the Ryder family, their scarred reputation means going to a new galaxy is the only way to [...]
Mass Effect: Andromeda is getting a lot of attention now, for all the wrong reasons. There are tons of issues, from the various technical problems to animations and even its general writing is not well received. Developers Bioware finally have something to say about this.
In a image tweet, the developers are “working around the clock to gather information and plan out solutions to improve and build on Mass Effect: Andromeda”. They will have something more concrete to share on April 4.
A message from the @masseffect Andromeda team: pic.twitter.com/PRyeZFBzmT
— BioWare (@bioware) March 30, 2017
A huge patch [...]
While Mass Effect: Andromeda is getting a lot of flak for its issues, there are some merits that should be highlighted. They finally made exploration in Mass Effect fun. And all they needed to do was borrow the new direction the last Dragon Age took with its map design.
The original Mass Effect had some on-planet exploration. But it’s fondly remembered as being not the best part of the game. The environments are bland, it’s easier to just plow through enemy camps or cheese it by sniping long range rather than facing them head on. The vehicle, the Mako, is also one of the oddest vehicles you can ever control. Subsequent games dialled it down immensely where [...]
It’s the talk about town: the first AAA game of the year to be released in such a shoddy manner: and it’s not Ubisoft this time. Mass Effect: Andromeda has tons of rough edges, and the most prevailing one is of course, the animations.
If you still need convincing, here’s a long compilation montage of all the hilarious and awful human and facial animations (as well as other bugs and glitches):
However, the blow-up on this issue has resulted some unethical actions- including a witch hunt on one particular former animator at EA. While the complaints and critiques are valid points, targeting individuals should not be the way to resolve this. Bioware [...]
As many have known, Mass Effect: Andromeda is receiving mixed reception, and mostly negative ones if you frequent social media. All those horrid animations and uncanny facial features are unfortunately true.
For a AAA game in 2017 those janky animations don’t fly anymore, especially from a studio that has the resources to not let this happen. It’s unfortunate, because all the conversation around Bioware’s highly anticipated sequel to the RPG/third-person shooter series has now revolve around that.
But the graphics are not entirely garbage. Andromeda runs on the Frostbite engine, EA’s proprietary tech that powers all their games. Battlefield 1 and [...]