Ubisoft Ingin Mengurangkan Adegan Cerita Didalam Game Mereka

Melalui temu ramah kepada Ketua Pegawai Kreatif Ubisoft, Serge Hascoët bersama dengan media Perancis, Le Monde, beliau menyatakan bahawa beliau amat berminat untuk mengurangkan adegan cerita (cutscene) atas sebab ingin memberikan kebebasan kepada pemain daripada hanya menonton adegan dengan alih suara yang tidak memerlukan aksi pergerakan dari pemain.

“What interests me is to create worlds that are interesting to me as well as anyone else. If I have a game set in San Francisco (i.e. Watch_Dogs 2), I’d want even my mom to be able to have fun, drive a boat, helicopter, car… There has to be interesting people to meet, too, and that they come across well. We want to give them many methods: private detective, assassin, hacker, hunter… You can try out these professions along with their problems, and to become more powerful.”

Mengikut dari kenyataan beliau diatas, ternyata Hascoët inginkan pemain bebas bermain mengikut kehendak mereka.

Beliau juga memberi komen dan pendapat beliau tentang adegan cerita didalam game:

“During these scenes, I’m not doing what I want to do, which is evolve in this world. I don’t want us to write one story, I want there to be tens of thousands of stories, that each character has one, and I can speak to them if I want to know that story.”

Sumber: Le Monde, Game Informer, Dualshockers.

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